void Update() { // Apply a force to the character when the spacebar is pressed if (Input.GetKeyDown(KeyCode.Space)) { ApplyHitForce(); } }
// Apply the force to the character's rigidbody characterRigidbody.AddForce(forceDirection * hitForce, ForceMode.Impulse); } } ragdoll hit.github
On GitHub, I've shared a project that demonstrates a basic implementation of ragdoll physics using a popular game engine. The project includes a simple character model, a script to simulate ragdoll physics, and an example scene to test the effect. void Update() { // Apply a force to